Here are Knight Guides for PvP archer. Hope these guide can help some knight online players.   PvP Tactics
Play smart. Keep in mind the following:
You are a RANGED attacker, so play accordingly. Don't try to tank or you'll get spanked. Stay off the front of a battle line (unless the enemy is retreating). Being at the front is an easy way to get Novad to death
In Lunar War (LW) and CZ (Colony Zone), many characters will be higher level and/or better equipped than you.
To earn np's, the #1 thing you must avoid is dying (duh!). If you are in a party, you get less than 50 np's per kill but you still lose 50 when you die. Run away bravely at the first sign of trouble. If you don't run early enough, you'll find gaining np's to be tough. Retreat until you find a cluster of blue dots (friendlies) to draw the heat away from you. Once you pass a group of blue dots, it is usually safe to turn around and attack again, because you can outrun anyone Swifted. Run away from any scumbag cheating archer using the Arrow Shower hack. Getting hit by AS hack is like having Spike spammed on you.
You should "probe" enemy players you've never seen before with Shadow Hunter: shoot them and check the damage to get an idea how strong they are. Make a mental note of those targets you can hit for a lot of damage. These are your np donors.
You should frequently press "z" to target the nearest enemy. If you don't see that enemy, stop running and hit "z" so you can get the direction to them.
To rack kills, be selective about targets. I look for targets in this order:
Mages (weak defense, tend to get pounded by everyone)
Battle priests (weakest defense, but be careful or they'll duff you, and they hit harder and faster than mages)
Rogues
Non-battle priests
Warriors
Mages often have a warrior or two in front of them acting as meat shields so you may have to target mages manually.
Stay out of LW and CZ until you hit level 60. At level 60, you:
get the awesome skill Shadow Hunter (SH). SH always hits for 250% damage unless you contact something in between, like another player or terrain. Without SH you will miss a lot. Most of the other archer skills (aside from SH and AS) are not effective in PvP. The DOT (damage-over-time) skills don't do much damage, esp compared to mage DOT skills, and they have a slow casting time.
You can do the master quest. The master quest will probably cost you an arm and a leg, but it's worth it. It boosts your attack permanently by about 6.75%. For me the attack boost was 85, which is like having +21 dex. In addition, when your hit points are low, you'll automatically redball, which raises your resistances by 50.
Arrow Shower is a great skill for PvP in the right situation. It is tough to land all 5 arrows unless your target is stationary and you get right next to them. Use it on stunned or screamed targets, priests who are healing, mages who are casting, and melees who use standing combo.
Use Light Feet (LF) instead of Swift. With LF you can get out of a bad situation in a hurry, or close on someone trying to run away bravely. You can outrun everyone except other LF'd rogues. If you insist on using Swift you will be an NP donor.
Constantly keep Lupine Eyes (LE) up. With LE you and your party can see Stealth'd rogues. One thing about LE is that only the rogue who cast it gets the icon. But the rest of the party does get its effect. If another rogue in your party already has LE up, you will not be able to cast it.
Don't underestimate the value of Minor Heal (MH). A well-known sin named 0000000 says that MH is the best PvP skill in the game. A skilled rogue can make himself very difficult to kill with MH.
If you are in a party, make sure everyone has Swift. It is your #1 responsibility. An unswifted player is a sitting duck.
Carry cure curse potions (I usually lug 6 around) so you can cure debuffs. They are heavy (15 pounds) but well worth it. If you see a party member duffed (purple bar) or slowed (green bar), in particular a melee engaged in combat, stop attacking a cure the player ASAP, or they'll get run over.
Don't bother lugging Styx around. Most targets you Styx will either town or run away. The best uses I've found: Styxing an attacker who is close to killing a party member, or Styxing a 1920 healer so your party can finish off the healer's party.
Use your arrows to keep Nova mages at a distance. Novas can quickly decimate a party
To get on a level playing field, you'll need have a 1200 or 1500 buffer or use scrolls. Many people use scrolls (+1500 hp, +300 def, +attack) so that they are not vulnerable to buffs and Strength of Wolf running out. To save KC I usually only use the +1500 hp and +300 def and cast SoW when I don't have a buffer
I left this for last because some people will have an issue with this: protect your np's with /town. Why? If you spend any time in CZ you will realize:
if you are facing a cheater (e.g. arrow shower hacker), the odds are heavily against you, and you're better off towning
there will always be players who are much higher level and/or better equipped.
PvP FAQ
What is the minimum equipment (bow, armor) I need for PvP?
What I recommend:
+7/70 iron bow (ap 119)
+6 chitin bow (ap 111)
+6 enion bow (ap 111)
+7/70 iron xbow (ap 110)
+8/80 horn xbow (ap 109)
goblin pauldron for the 16/16/16 resistances
paper archers: +7/12 plate pads, helm, boots, and gauntlets. Or +8/15 half-plate. I'd go with +8/15 half-plate, as you'd get 12 more dex at a cost of 13 defense. If you're paper, your defense is going to suck anyway.
82 hp archers: +7/12 full plate pads, helm, boots, and gauntlets. Get +6/10 or +7/12 chitin gauntlets if you can
90 hp archers: +6/10 chitin pads, helm, boots, and gauntlets. Get +7/12 chitin if you can. You can also wear shell helm, boots, and gauntlets, but you don't bother unless they are +6/10
The most important item is your bow. Focus on getting a good bow over armor.
Do I need a dagger defense helm?
No.

For the non-archer classes, dagger defense is highly recommended. But as an archer, you have the advantage of ranged attack, LF, and MH. If a sin is giving you trouble, spam MH and 720s, and LF until you reach a pack of blue dots. I've noticed that 80% of the time, if I pass another non-rogue character of the same race, the sin will switch to target that other character. Why? Fleeing rogues are a pain to finish off. And any experienced sin fighting you will know this. And if you use a dagger defense helm, you'll be giving up, say, +12 dex, which is about 48+ attack with master. If you're getting spanked by sins, you're probably not making good use of your bow's range.
Which potions should I use?
Don't use anything less than 720 hp pots. The 360 hp pots won't cut it. The 960 mp pots should work fine, and they are much less expensive compared to soul pots. I generally carry 30 720's, 60 960 mp pots, 5 cure curse pots, and 20 blood of wolf.
Best Uniques
Below are the uniques I recommend for archers. You'll notice that I left out Iron Necklace and Iron Belt. Those are awesome for sins, but archers should focus on attack over defense as they have ranged attack
Ring of Life: one of THE most expensive uniques in the game.
+0: Dexterity: 7, Health: 7, Defense: 50, HP:50, MP:50, Lightning Resistance: 20, Poison Resistance: 30
+1: Dexterity: 10, Health: 10, Defense: 54, HP:75, MP:75, Lightning Resistance: 22, Poison Resistance: 32
Amulet of Dexterity: the dex boost is incredible
+0: Dexterity: 15, MP:50
+1: Dexterity: 20, MP:75, Defense: 2
Elf Belt: the dodge boost will help prevent you from getting Leg Cut and Scream'd
+0: Dexterity: 10, Defense: 30, Dodge Rate: 20%, Attack Ratio: 20%
+1: Dexterity: 15, Defense: 32, Dodge Rate: 22%, Attack Ratio: 22%
Kekuri Ring: best-value rogue unique, by far. The resistances are awesome for CZ
+0: Dexterity: 8, Flame Resistance: 15, Ice Resistance: 15, Lightning Resistance: 15
+1: Dexterity: 10, Flame Resistance: 16, Ice Resistance: 16, Lightning Resistance: 16, Defense: 2
  ADD:   Dont go Cz until youre lvl 65 at least ( 10% decrease on all the dmg received), anything below that is a 2 hit kill to any other class (when buffed, if not youre a one hit kill).
Always carry weapon defenses, not wearing them, but in youre inventory. Having dd and sd whit you is a saving life thing, you wotn be able to always run, ppl there got scream and ice too, so youll need youre defense.
If you see a warrior redball...just atack another class, warrior redball is about 3k hp, so you pretty much got no chances of getting the kill.
ALWAYS carry styx on you, well at least when u on party, styxs tends to mess up the priests (not much ppl use styx so priest not habituated to counter it), that will give youre party the advantage.
Since youre talking about CZ archer paper and fp are not an option, minimun equipment is chitin or shell, you need to boost youre ac, if you got low defense you got no chances of runing away on cz..youll be death before u can say lightfeet.
The real minimum pk bow is Iron bow +7... anything below that wont work.
on my opinion this the way bows go...
Eagle Eyes +8 > Helenid +8 > EIB or IB +8 > Helenid +7 or Eagle Eyes +7 > Horn Cross Bow +9 > Chitin or Enion at +7 > Iron bow +7.
Prices are higher on uniques bows, so for a decent price you can get hxb+9, which has 122 ap and can be used whit wes.
Is useless to go pk whit armor below +7, +6 wont give you enough ac or dex.
This thing u didnt put and i think is really important, Make a +7 str paper set, this will help you carry styxs and pots while pk.
When you see a party of mages use magic shield first, then atack them, if they nova like crazy u will get chances to survive this way, otherwise u pretty much death.
And finally...the jewerly...
Well of course rol is always an option, but it is simply too expensive ill put a list of jewerly that are gg for archers xD
Rings
Elf rings +1/+2 ( ubber dex, magic resistance, cheaper than most earrings)
Kek rings +2/+3 ( decent dex, great resistances)
Rol +0/+1 ( expensive like hell, great bonus, low dex for an archer tought)
Legionary Band +0/+1( Rol price, rol like bonus, but better resistances)
Rom +0 ( good to combine whit elf or kek to boost a lil ure ac and hp, cheaper than rol or roc)
Pendants
Ammy of dex +0/+1/+2 Great dex, cheap price.
PP +1/+2 5 less dex than ammy of dex, far better bonus, lil more expensive ( the best choice for an archer)
BDK +1/+2 A cheap choice, cheaper than the other two..but worst too.
WP +0/+1 More expensive, less dex but higher chance of survival.
Belts
Youre an archer...you just need elf belt xD
Earrings
Silver earrings are the best unique option, EMEs are expensive and got low dex, dex +9 earrings are a good way to start.
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Well, i find this guide from the hero official forum. i think it's useful for the Hero online players. So i collect it from forum. Credits to original auther.   Mount Pets   - They will level if you are just mounting them and let them get hungry, however they will only gain 1 exp every 3 minutes - If you are fighting whilst mounting it, it will gain exp at a much higher rate than if u were to just AFK   Combat Pets   - They will level the same as mount pets out of combat - Combat pets must be attacking for them to gain an increased exp rate gain, so just make sure they're attacking and they will gain exp   THINGS TO NOTE   - Pets only gain exp once per 3 minutes - Unmounting or taking ur pet away will result in the exp timer to RESET, so keep your pet out at all times if you want it to keep leveling - When a pet levels, it does not go to 0% - Pets lose hunger at a rate of 1 hunger per minute - Pets begin losing loyalty when hunger is below 70 <- Thank you for this info Ceetupid - Pets regain loyalty per 1 hunger lost from 100 til 92 <- Thank you for this info Ceetupid - Pets cannot de-level no matter how many times you kill it (though i can't imagine what sort've owner you must be to let it die so many times, it'd prob run away from you eventually -_-')   THE TRICK TO IT ALL (for mounted pets)   1. GET THE WEAKEST POSSIBLE WEAPON YOU CAN FIND (aoe weapons especially) 2. FIND A MOB WHICH YOUR PET CAN TANK AND ONE WHICH YOU HARDLY DEAL ANY DAMAGE TO 3. NOW YOU GOT 3 MINUTES TO DO AS MANY HITS AS YOU POSSIBLY CAN!!! 4. Repeat step 3   THE TRICK TO IT ALL (for combat pets)   1. FIND A MOB WHICH YOUR PET WILL TAKE A LONG TIME TO KILL 2. INITIATE COMBAT WITH THAT MOB BY EITHER DIRECT COMBAT OR SUPPORT (but you stop attacking it once your pet starts) 3. YOUR PET HAS 3 MINUTES TO LAND AS MANY HITS ON IT AS POSSIBLE 4. repeat step 2,3   THE SECOND TRICK TO IT ALL   Instead of hitting normal monsters, hit the mounts in venom swamp since they auto heal and you can hit them forever   Confirmed Myths   - Pets do not level by just feeding it
- Pets do not level faster the more monsters you kill
- Pets do not level faster by killing higher level monsters <- Thanks for helping me test this Valesty
- Pets do not level faster the more they get hit and healed (Confirmed for mount pets only atm)
- Pets do not gain exp below 70 hunger <- i think this should be correct now
- Mount Pets level faster if YOU do more hits on monsters
- Combat Pets level faster if THEY do more hits on monsters
- Pets do not level faster in parties
  VERY IMPORTANT: WHEN LEVELING COMBAT PETS, IF YOU ARE WALKING AWAY TOO FAST AND YOU SEE YOUR PET SIMPLY TELEPORT TO YOUR SIDE AND SEE THAT YOUR PET TOOLBAR ON THE BOTTOM LEFT HAS RESET TO THE "GENERAL COMBAT AND SUPPORT" COMMAND, THE EXP TIMER FOR YOUR PET HAS BEEN RESET!!   If anyone has any questions feel free to whisper me ingame or post here, i'll try my best to answer, also if anyone has any rumours they'd like me to test with pets, i'll do that too (I play in the Dragon7 server)   This guide is in no way 100% accurate as this is just the results of my own personal testing with pets (and some other kind people sharing their knowledge), but i hope it will help you guys out ^^


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This is a guide about Working Fiesta’s Economy. I find this topic at the fiestagametips site. Click here and you will view the original article. Hope this guide is helpful for you.   Working Fiesta’s Economy   I’m sure you’re aching to pick up that +9 weapon you’ve been drooling over, or those tier 3 scroll prices are insanely high but you need the extra boosts when grinding.   Working Fiesta’s economy isn’t nearly as difficult as it is in other MMORPGs, but it does require work and attention. While creating alternate characters is certainly a plus, they are not entirely necessary to line your coffers with the money you need. Many have suggested trying to split your funds into two separate stockpiles, one you don’t touch, the other is your free spending allowance. While this technique has shown the potential to make you prosper, by itself you wont notice significant gains unless you combine the method with economic enterprise.   Elderine is the Wall Street of Fiesta. It’s the central hub (until the higher levels of the game) for transactions, big and small, and it’s where you’ll begin your quest to make some money. To start off, visit player stores. Spend as much time as you can visiting stores and taking notes even. Over time, you’ll start to discover what the average price of an item is, what’s above average and what’s below average. Everyone’s trying to make money, so you’ll always find players trying to undercut (sell the same item for slightly less than the guy next to him) someone else to turn a profit.   Tips and Help:


Remember the cardinal virtue of money-making: patience.

 

  Example:
Scrolls are a money maker, but the materials required to make them and work your skills up are difficult to acquire. Summoned beast leather is almost always in high demand, and because it’s generally dropped by low level monsters, by the time you get to Elderine and you’re in the 20s and 30s level-wise, finding it’s difficult unless you spend a lot of time killing Ice ViVis in Moonlight Tomb.
  This means you can do one of two things: 1. Create an alt and farm slimes.
2. Work the market.


Find out what the average price of a tier 2 vitality scroll is on your server. On Epith, they’ve recently been selling at around 5s each. Yesterday, I found a guy selling them for 3s each. I bought 10 (only 30s) and resold them today at 5s each (not a big difference), but I made 20s profit. 20s is nothing to scoff at. Imagine if you built up enough capital to buy a stack of 50 vitality scrolls at 3s each (150s for the lot). Resell at 5s each, you make 100s profit. Not bad, eh?

 

Work the market. People have made their living doing this on Ebay, so why not do it in Fiesta? Be smart. Be patient. Don’t get discouraged if you bought something you thought was cheap, raised the price a little bit, and nobody’s buying. The fact of the matter is, someone will almost ALWAYS need what you have. It’s just a waiting game.

 

The second thing to watch for is market trends. What’s hot right now? What do people need? Watch people talking in general. Look in the community tab for people looking to buy and sell. Read the forums. If a respected player writes in a forum that fighters should start using items that add dexterity, the value of that +str +dex ring you found will probably jump.

 

Be a packrat. Keep everything until you’re sure it’s either vendor trash or the value will continuously depreciate until it’s worth nothing. Pretend the warehouse is your stock portfolio. Always remember what you’ve got in there. Keep all these things in mind and you should start to notice your wallet thicken in no time flat.

 

You can buy Fiesta online silver or Fiesta online dil at our website. We promise our price is very cheap. And we will try our best to offer the best service for you.

 

Related article: The Fiesta Online Leveling Guides lv1-10

 

 

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There are six screenshots of City Of Heroes Issue12: The Midnight Hour , they are sent by NCsoft to go along with Joe Morrissey's developer journal on Issue 12 and The Midnight Squad.          

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I collect this guide from MMOsite. Credits to Windcutter. Hope this guide is helpful for the cabal online players.   Wizard // Hometown: Desert Scream


The wizard is your AoE, spellcasting, ranged class. Wizards wield dual orbs as power sources for their magic and wear the martial set for higher avoid, but lack defense as compensation. Wizards are excellent fighters due to their long range AoE attacks that still deal high amounts of damage. Wizards also have the ability to freeze monsters from a range so that they cannot even reach you, making your lack of defense not even a factor to worry about. Since wizards are a 1 stat class like warriors and mainly use just magic skills, wizards are a class suitable for beginners as well.

 

  Pros
+ Best long range AoE
+ Capable of freezing opponents from far away, preventing you from harm
+ Decent avoid rate
+ Powerful in PvP due to freezing and range
  Cons
- Low defense
 


Magic skills:

 

Novice
Get Magic Arrow, Burning Hand and Freeze to lv9. This is to allow faster skill training as what affects skill level is how frequent u cast your skills. You may choose other novice skills(arrows) but i personally prefer Burning Hand and Freeze because they have very low cooldown at lv9(burning hand 1.1s, freeze 1s) and very easy to combo. Reason for leaving these skills at lv9 = lowest cooldown time. Also, get Regeneration and that's it for Novice.

 

Apprentice
Reaching apprentice allows you to learn the blasts. Don't bother. This is because you will delete them anyway. However, get Dig Bomb to lv9 because it's limit 2(AOE) and knocks down the enemy. Good for saving your arse when you get whooped by many mobs. For other apprentice skills like Icicle Shower, don't even look at them.

 

Regular
Now the regular rank. What skills can you learn lemme see.. Oh the lances. Just learn 2 of the lances, Terra Lance and Fire Lance. They have higher DPS compared to the other lances at lv20. Don't even bother touching Hydro Disk or Wind Cutter. However, if you got the alz and want to train faster, you may get it. And i was jw if Weaken is under regular. If it is, learn and max it. You'll surely need this one.

 

Expert
This is when your cannons come. But firstly, get Hardness and max it asap. Lightning Strike is useless as it's too slow to be of any use. Acid Trap is good at lower levels, but start to get useless at the higher levels. It's too low damage at higher levels and for it to be useful, you have to level acid trap to 20 for the max poison effect. And it'll cost you a bomb to delete it. So, simply, don't learn it. Get Stone Cannon, Fire Cannon, Lightning Cannon, maybe Aqua Cannon as well. Stone, fire and aqua are usually used for PVP while lightning is more for PVE til your gm comes.

 

A.Expert
Only 4 skills: Vacuum, Chain Explosion, Energy Field and Sharpness. and what's the point of sharpness? for a wizard to punch? so don't bother unless you wanna buff your mates and the points to spare. If you got the alz and want to train fast, learn all the other 3 as these skills are good at the low levels. Energy Field is a MUST HAVE because it has a nice cast time and stuns. However, i do not recommend Vacuum cos it's too slow, in fact **** slow. I deleted it after killing a wriggleleaf. Also, for CE, it's good for certain unstunnable bosses(those bosses in the patren quest) and just get it to 9 in my opinion.

 

Master
Get Blink and Force Increase at master. Blink is awesome when you cast it with Dash. Hailstorm is good for PVE purposes and i got it to lv20 and PVE became easier. nice damage, reasonable cooldown and knock downs the enemy. Get the resist knockback buff later in the game cos for now, we can't stack 2 spirit buffs and so the force increase buff will be cancelled if you cast the resist buff.

 

A.Master
Get Arctic Field. It's one of our ultimate PVE skills and works great. And for High Regeneration get it if you got the alz. Good for PVP as max high regen gives 70hp per 2 seconds, quite a huge lot of hp regenerated. However, please note that high regen has a dumb duration of 60s (after lv80 rank up quest) and a GREAT cooldown of 180s. oh well.

 

G.Master
of course our ultimate skill of all. EXTREME DUAL CANNON. GET IT TO AT LEAST LV9 ASAP! With a stun rate of 75% for 5 seconds, nice damage and limit 3, it makes a great PVE & PVP skill. also learn spirit intension, our very first party exclusive skill. more of a pvp based buff skill, but just get it since we will have enough points for everything. once we're in a party, all our party skills can be casted regardless of the presence of any nearby party mates.

 

Completer
With completer incoming, Space Collapse is out. seriously lol@SC.
Reason: although it's limit 4, it isn't like AF, and hits the monsters all around you. AF is limit 4 around us, but SC is limit 4 around the monster. in simple words, SC may not always hit the monsters behind you if the monster you casted yr SC on is in front of you.
the only great thing about SC is the 80% stun..<3 other than that, it sarks.
Anyway, it still makes a good PVE skill. at least level 12 i would say. if you're sooo into PVP then get it to level 20 after transcender is out. since comp lv20 will be deadly as a finisher in PVP.
btw also get Mass Restore.

 

Transcender
This one's pretty obvious. max both Raise Spirit and Art of Force Control.

 

SWORD SKILLS:


Dash lvl9
Fade Step lvl9
Impact Stap lvl 9 (for dummy)

 

Magic skills:

 

Vacuum lvl20
Blink lvl9 use this with Fade step, and you can kill any one in a Duel
Hardness lvl20
Regeneration lvl4
Crystel Cannon lvl15
Lightning Cannon lvl20
High Regeneration lvl20 use Before or at the start of a duel, it well save you life
Chain Explosion lvl20
Weaken lvl20 its ok to use in a duel, but mostly its useless
Hail Storm lvl20
Resist Intension lvl20 useless till you get to lvl140 and can stack with Force Increase.
Force increase lvl20 always have this on
Acid Trap lvl20
Lightning Lance lvl18
Freezing Lance lvl18
Fire Lance lvl18
Sharpness lvl20 only really use it cuz it looks cool
Art Of Force Control lvl20 helps alot in duels, if your going to be combo'ing
Raise Spirit lvl20 Awesome for higher lvl Dungeon partys
Spirit Intension lvl20
Mass Restore lvl20

 

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Hello Archlord online players,   I'm glad to tell you that Archlord team are opening the 4th ArchLord server. The detailed information is following:   This fall the Archlord official are opening the 4th ArchLord server with its unique Player versus Player (PvP) rule set.   The rule set introduces the chance to loot the items of your enemies when you defeat them in combat, with various different criteria affecting the chance including character status as shown below.   Normal Character – Low
First Attacker – Low
Rogue Level 1 – Medium
Rogue Level 2 – Medium
Rogue Level 3 – High
  Champions of Cyripus, with the launch of the new server Archlord official will also be holding a special event where all players who create a character on the new server will be automatically entered into the event and given a chance to win various in-game items from the thousands on offer.


Cyripus, opening early November.

 

So hurry up to join the new server.. Best regards!!

 

In addition, our company have enough stock on ArchLord gold and ArchLord power leveling. Once you need, we can deliver that within 5-30 minutes in usual case.

 

Source from official site

 

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Here are some common knowledge and guides for Age of Conan players. This article is written by Milambrios1. I collect it from the official forum and just want to help players. So enjoy...   i. General Comments on Characters and Creation.
First off, i know your going to try a class that you think your familiar with from another MMO. Don't. The classes in AOC have little true resemblance to anything you've played before. Each class is different and unique in a way that, if you were a tank in WoW (for example) your going to be surprised at the way a "tank" class works in AOC.
Second, AOC does have a naming policy, so naming your character Mcscruffykins will probably get you a forced name change. Bob, or George (tho dumb names) might be overlooked. But in any case do try to name your character something that your going to want to be looking at down the road. A lvl 80 demonologist with the name Mcfluffykins is going to get you noticed, and ganked...and spawn camped, and your eventually going to hate it. (if you can even keep the name)
Third, Be careful on the server type you choose. PVP, (even world pvp) is vastly different in AOC. From my experience pvp servers right now (close to launch) are vicious spawn/resurrection point camps. With groups of roaming gank groups owning any solo characters. RP-PVP servers are a little better, with a higher chance of some one stopping by to talk to you, or try to RP you before they gank you. But the roaming gangs, and spawn camps still exist. If your not already in a guild, and decide for PVP server, get one FAST. Preferably one with 20-30 members min. PVE is probably your best bet when you first make a character, so you can learn the class, its abilities, without constantly looking over your shoulder.
Do note, the learning curve is pretty steep for some of the classes later in the levels (*cough* guardian *cough*). More importantly, AOC throws things up in the air and will change the way you do things every 20 levels or so.
For example, lvl 30 soldiers get heavy armor, you now can "tank" better. LVL 40 soldiers now get the combat rosette, which equals 2 extra directional attacks, which will throw you off for quite a while. For casters, lvl 40 is a turning point in casting, when your spells get allot better, or have become not so effective as you'd hoped or are used to. Lets not forget lvl 50 for casters and when you get spell-weaving or level 60 for plate armor for guardians.
ii. Basic Recommendations
There are just a couple things to note, on general principal. Throughout most of the game, your class should be able to take 2-3 mobs on an average pull, and survive fine. Some classes can take significantly more (soldier classes) some will have occasional difficulty with those numbers (mages, on occasion).
Be aware of the targeted mob. Check the lower right hand corner of your screen where it shows which mob your targeting. Different mobs will have different visuals for that area. For example, Boss mobs will have little spiky horns, and a blood or flesh decorated border.Mini bosses will have only one side with horns. Elites will have a thick red border, with some oriental looking spines on each side. Elite bosses will have the Think red border, with the flesh+blood design, with a big nasty blood and guts design over its health.
Normal mobs hit for your average damage. mini-boss mobs hit for a little bit more damage, and have higher hit points. Killing one is the equivalent of about 1-1.5 normal mobs.
Bosses hit for about double normal damage, and have very high HP. Killing one is about the same as taking on 2-3 normal mobs.
Elites do the equivalent, or some times higher damage than a boss, they have huge amounts of HP. Killing one is about the same as taking 3-6 normal mobs.
Elite Bosses have Damage to the point that cloth wearer can get 2 shott-ed and tanks will go down fast without healing, their HP is massive. Killing a Elite bosses is the equivalent of killing 12-15 normal mobs.
Supposedly there are higher tier mobs, I suppose Raid level, I have yet to see them, considering i have yet to go into an end game dungeon.(this is hearsay at worst, scary if true)
Note: This has been confirmed. Raid bosses, and Raid level mobs do exist. And to say they hit hard is like saying the Japanese like sushi. I accedentaly stumbled into a lair of one of the raid mobs, and died instantly, i didnt even see the mob becaus it was so huge. I have 31% (in defensive stance) resists to all physical damage, 7.2k hp, and max (and capped) deffense on the guardian that insta died.
iii.Basic Information on Crafting
First off, you get your first tier of harvesting skills at level 20. Yes you can get them all. Wood, Stone, Minerals, Prospecting, Leather, which equates to Ash, Sandstone, Copper, Silver, and Leather.
You get your actual crafting profession at lvl 40. Yes, you can have 2 of them, yes the manual is wrong, yes this is confirmed. A good recommendation, is if your going Armour Crafting, go Gem-cutting or weapon-smithing to augment the crafting. Or Alchemy and Gem-cutting. Personally i consider the other professions as guild oriented, and not profit, or character oriented crafting.
There are different quests for each tier, that gives you access to the different normal and rare harvesting materials, and crafting recipes.
Tier 1 comes at 20 for harvesting, and 40 for crafting,
tier 2 comes at 50 for harvesting, and 50 for crafting.
tier 3 comes at 70(uncomfirmed) for harvesting, and 60 for crafting.
tier 4 comes at 70(unconfirmed) for crafting, and you should be able to harvest everything
tier 5 comes at 80 (unconfirmed) for crafting.
And yes, the crafted items are more than worth it, especially when you look at gems. For example you can easily find gems that give 1-3%% resist in a particular damage. Meaning with 11 slots you can have 10-20% or more resists for 3 damages, or a little lower for more damage types. Not to mention the other effects that are possible from gems (*cough* life-tap *cough*).
Right now, crafted items are a little buggy, but the higher tier crafted items are supposed to have more slots for more gems. Meaning the effects, resists, and what not can be better stacked.
Also it apears that to get some of the higher level teir, and special recipies you need a teir 1 guild proffesion building at your guild city.   You can buy AOC gold and buy AOC power leveling at Thepowerlevel. Please go to the related page or connect our customer service.   The original topic can be found at here..   Related article: Gem Cutting Stats of AOC

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OK, guys. I find this article from the official forum. Credots to the original author: bloopyeyes. I think this article is very useful. So hope that can help some 9Dragons players....   Make your starting character a warrior character no matter what you want to be
so stats will be str/dex/con check for builds in other posts but my example is below
This is because at level 25 you get to choose the main role for your character and can't use magic until level 25
Don't increase wisdom
Others will disagree but here is my basic stat upto level 25
start stats 4 str 4 dex 2 con
then each time you level as follows
1st level: 3 str 1 dex
2nd level: 2 str 2 dex
3rd level: 3 str 1 dex
4th level 2 str 1 dex and 1 con (alternate con and ess every 4 levels)
repeat above four steps til you get level 25
vary these as you wish - if you are running out of Vital Energy (VE) and want more then increase ess
if you want more Health (HP) then increase con
Press C to view your stats and increase them each level
Each level you also gain mastery points (press M to upgrade your weapon mastery)
If you are unsure what you want to be at level 25 then don't worry if you choose to restat these get given back to you as well to put where you want
note- a bracer is used to give extra damage to offensive spells (ie its a mages weapon)
At level 25 there is a clan quest to choose you main role in the game and you get the chance to have all your stat and mastery points back and put them anywhere you want ( see bottom of this post for more info)
If you are happy with your stats choose not to restat
if you are not or you don't want to be a warrior then choose to restat
You should see that mobs you attack have colored names
the colors are 1.dark blue 2.light blue 3.green 4.white 5.yellow 6.orange 7.red
those that are white are the same level as you
1,2 and 3 are lower level than you and give less exp but you gain a temporary stat bonus when attacking these
5,6 and 7 are higher than you and give more exp but you gain a temporary stat penalty when attacking these
For ALL players - Do quests as they appear or within 2 levels of them appearing and then level your char as you may run into problems later as some quests block your character from getting more quests
ie. they are quest blockers - one exception is the blindman quest this can't be done for quite a few levels after you get it
To ALL demon players out there about your 1st quest - the earring quest
When you give the girl the earrings she asks you to repeat something
You need to type this in the light brown box below the writing and type EXACTLY what she tells you CAPITAL letters and all
She has 3 quests like this and they are not bugged just persevere sometimes u need puntuation and sometimes you don't
To ALL Wu-Tang players
keep doing all the quests and you will get a quest to join appear
make sure you level the skills the old man gives you to at least level 2 and joining won't be a problem
For Most quest problems you come across refer to the quest section of the forum
Here is a list of items that you shouldn't buy from other players
Beginner manual 1 - on sale in ANY clan base for 500-700 gold
Intermediate manual 1 - on sale in ANY clan base for 1000-1400 gold
Manuals are used to train you skills faster than normal - the above books train them at double speed
Read a manual in peace mode and each one lasts for 30 mins
you can only have 1 manual active at any time
NOTE - Clan books are yellow color while dropped books are purple
DONT buy ANY manual that has a times 2 multiplier on it that reads for upto level 3 or level 5 whatever the color from other players shops - get from clan base
x3 x4 and x5 multipliers for upto levels 3,5 and 10 are drops and need to be found or bought and also x2 upto level 10
Collectable folding fans - the RED, PURPLE and YELLOW fans you get FREE as they are quest rewards
(Note:- you will need to find/buy the black and white fans)
Weapons - check price of weapon in village (NPC) shops and divide this price by 5
this is the sale price other players can sell their weapons to the shops for
So if you can buy in shop for 10k a player who has same weapon can only get 2k for it if they sell to NPC
so buy from another player for 3-4k
Don't Buy Fried pork you can get in tavern - it heals your hp and also is a reward for some quests
External wounds (EW) are gained when mosnsters (mobs) hit you extremely hard and can't be healed by normal healing methods
EW can be healed by items purchased from the doctor - if you have over 50 EW buy candela herbs under 40 ask doctor to heal you
ALL skills need VE to level them so if you run out of VE your skills won't level and you won't gain the bonus damage while attacking things
although you will still get exp when you kill mobs
DON'T buy Clan relics as you can only equip one
DON'T buy more than one of the same type of relic as you can only equip one of each
eg you can equip BOTH a +4str/+4dex relic AND a +5str/+5dex BUT not 2 relics both +4str/+4dex
You can't equip red and blue relics until you are Revolving Chakra (RC) level 37 so don't worry too much about these yet
Most green items you see for sale in player shops are quest items that you get FREE see post further down by tihoa for a list of the early items you get for FREE
Buy them if you really must have them or wait and complete the quests when they appear
Some items of clothing you get given to you from quests have pockets in them (you can also buy pocketed items from NPC and player shops)
these are for putting accessories into that increase your stats/Health(HP)/vital energy(VE)
simply right click item in your bag to equip it and right click it in character screen to remove it
Note you only get pockets in pants and tops a max of 4 in each so a max of 8 pockets
in general your clan or a quest will give you a 3 pocket item
LIGHTFOOT (LF) - this is a method of running faster and it is a reward for doing a quest in each clan
advanced lightfoot is a way of running even faster and needs to be learned from a tome which can be bought in player shops or found as a drop from things you kill
normally after you reach level 37
you can't use adv LF until you reach level 10 in the standard LF
note: if you run about doing quests and stuff you should reach level 10 of normal LF by about level 50
but obviously more running will get you there sooner
RELICS are special accessories that need karma to equip them
to check your karma go to your char menu and use scroll bar to go down where your damaga is listed
Red relics
You have to have more bad karma (BK) than good karma (GK) to equip these
BK is gained by killing other players from the same color clans in PK maps within 9Dragons
eg. if you are white clan then kill white clan players
Blue Relics
You need more GK than BK
GK is gained by killing mobs or other players from the opposite color clans in PK maps
eg. if you are white clan then kill black clan players
You can refine weapons to make them more powerful but it costs cash
1st you need to be in HEFEI this is a town - check map to see where you have to go to get here
You have to buy refinements in order from 1-9 to upgrade your weapon - you can't go straight to refinement +9
to refine a weapon you need to buy refinement item from general store
level 1 refinement costs 1000 gold (1k) (it looks like a jar)
take this to master refiner and she will charge you another 1k to upgrade your weapon
this will make your weapon +1 and a % of its damage will be added to the total damage it does
for +2 repeat as above but buy level 2 refinement
for levels 3-9 you will need to exchange Blood essences for the refinement jars
to exchange BE for the refinement jar visit the merchant near the white horse and cart in HEFEI
+1 and +2 refined weapons ALWAYS succeed
BUT from +3 onwards depending on the quality of the weapon /its color and other random factors there is a chance your weapon will break and you will lose it
Just be prepared and don't cry if it breaks - lots of people have had lots of weapons break
You only really need to upgrade your weapons from level 37 onwards and then +2 is good enough until you get level 49 then +3 is perfectly ok for the whole game
unless you really want to power level or kill other players really quickly
Epithets are the titles above a chars name (eg demon acolyte)
The 1st one you get is when you 1st become a member of a clan
press C to view your character and then click tab marked epithet and select the only title there then click accept and hey presto you now have added bonus stats and a name over your head (eg demon apprentice)
the 2nd one you get replaces this one and is received when you choose your main clan role at level 25 (OC1)(eg flower student)
others are gained throughout the game for doing quests and defeating bosses
There is so much more but I find the best way to learn is by finding out things for yourself
Join a Hero Band and if you have any problems they are always happy to help
Hero Bands are the guilds in this game and comprise of a team of upto 40 players in each one
a couple of basic questions answered:-
Q-help my char has disappeared
A-check that you are logging into the correct server
if you can't remember which server your char is on then click server before typing your username/password
and choose one - login as normal and if nothing logout and choose another server til you find your char
Q- I deleted my char and I liked the name but it won't let me use it for my new char
A- use the same name but with either a dash(-) or underline(_) at the end or any of the following
eg char name was Superman so use -Superman- or _Superman_ or SupermaN or -SuPeRmAN_ or Superman2
Q. Can I change to a different role if I don't like the one I chose ?
A. Yes - but first read clan leaders descriptions of each role and check forums for differences in each role
If you really don't like the role you chose then you have ONLY ONE MORE CHANCE to choose another role
If you don't like the new role then your stuck with it or you will have to start a new char
One NPC in each clan base has an optional quest to change your role (or just change your stats)
just click all NPC to find the one you need and follow what they say - basically its the same as when you chose your role the first time
this must be done before you reach level 61
ADD:   The following weapons too
Hell's King, 1/1000 hp drain, FD8(?) weapon - Quest
Faithfull, 2% critical, GB8(?) weapon - Quest
The following clothes too
30 dodge Hat - Quest
2%(?) movement speed shoes - Quest
30 defense pants - Quest
10% movement speed, 1% dodge shoes - Quest
80 attack rating, 80 chi kung attack rating hat - Quest
100 dodge, 50 chi kung dodge, +2% crit damage hat - Quest
60 hp/ve, 3 pocket pants - Quest
10 damge, 1% dodge wristbands - Quest
15 damage wristbands - Quest
80 damage, 80 chi kung damage wristbands - Quest  
DON'T buy Clan relics as you can only equip one
DON'T buy more than one of the same type of relic as you can only equip one of each
eg you can equip BOTH a +4str/+4dex relic AND a +5str/+5dex BUT not 2 relics both +4str/+4dex
Green items you see for sale are quest reward items that people have received for FREE for completing quest
So you will also get them FREE when you do the quests
  Red relics
You have to have more bad karma (BK) than good karma (GK) to equip these
BK is gained by killing other players from the same color clans in PK maps within 9Dragons
eg. if you are white clan then kill white clan players
Blue Relics
You need more GK than BK
GK is gained by killing mobs or other players from the opposite color clans in PK maps
eg. if you are white clan then kill black clan players
  Our company have enough stock on 9Dragons gold and 9Dragons power leveling. Once you need, we can deliver that within 5-30 minutes in usual case.   Click here, you can view the original topic.   Related article: Commont 9Dragons Knowledge for Newbies Part One                        Commont 9Dragons Knowledge for Newbies Part Two

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This article of The 2Moons Vicious Summoner Guide is written by alezii, originally posted at the official forum. Just learn and enjou that..
This is based on my experiences of the class (level 44 so far). So not everything might be accurate. I'm hoping to build build up one giant sticky where you can find ALL the information you need about summoners. To do that I need your help. If there is/are flaws on the thread or you have something you would like to have added here please PM me. I would also like to inform you that this is the first guide I've ever made on any game and it is based on incomplete information as I have played the game for only 5 days and havent been able to test out all the skills. That's why I need your help to expand this guide to cover all areas of Summoner gameplay.
1. Class Concept (my thoughts)
The Vicious Summoner is a very powerful class in PvE - by controlling powerful summons you can kill enemies much more powerful than you. Many people have said that at higher levels the summoners sucks in PvP. [ego]Today earlier in the day I won 2 out of 2 times a level 47 Azure Knight. I also won 2 out of 2 times a level 51 Incar Magician, so the talks about summoner being sucky in the higher lvls seem to be bullscheiß. [/ego]
The Summoner can be either melee (Twin Sword) or caster (Staff) oriented. Having fast attacks with Twin Swords that can deal quite alot damage but also having various spells that harm the enemy and/or benefit you. Because the Summoner has powerful melee and caster abilities and pets, the defenses of a Summoner are not that great. There's not much defensive abilities nor high Defense rating. That is why players playing the Summoner should focus on outdamaging their enemies - killing them before they kill you.

2. Pets

The Summoner has a large choice of pets to summon and control.
Remember that you can only summon and control only one pet at a time.
The common concept is that if you choose Staff you begin to build on the Beast pet tree and if you go Twin Swords you choose the Libido tree.
Libido
Tarantula
Good: You get it on a relatively low level. It does good damage and in PvP it ignores players' shield, dealing direct damage to their health. Ranged Attack.
Bad: Gets killed rather easily and has somewhat slow attack speed.
Damage type: Poison
Abilities: Has a chance poison the target dealing poison damage over time.
Aldebaran
Good: High health, high armor, fast attack speed, good damage and a chance to stun the target on hit.
Bad: Sometimes the Aldebaran can get confused when you or it is attacked by two or more monsters. It will just run in-between the monsters.
Damage type: Physical
Abilities: Has a chance to stun the target.
Tentator
Good: Deals AoE damage. ??
Bad: ??
Damage type: ?
Abilities: Splash (AOE) damage.
Anadema
Good: ??
Bad: ??
Damage type: ?
Abilities:
Beast
Grewpain
Good: Ranged attack. Has a chance to slow movement speed. You get in on a relatively low level. Average attack speed.
Bad: ??
Damage type: Ice
Abilities: Has a chance to slow the target.
Regulus
Good: ??
Bad: ??
Damage type: Lightning
Abilities: Has a chance to slow the target.

Selaim

Good: ??
Bad: ??
Damage type: Fire
Abilities:
Bregon
Good: ??
Bad: ??
Damage type: Fire
Abilities:
2a. Controlling Your Pets
When you attack a single enemy it usually isnt a problem to kill it. But what if you are attacked by a multiple monsters? You should always aim on one thing: you taking as few hits as possible. That can be done by various ways.
Pet Control Types
I will be focusing on Order Attack and Free-modes on this section, the rest 3 functions dont have much to discuss about.
Stop(Shift+R) - Stops your pet. The only thing he will do is that he will be following you.
Call(Shift+E) - Calls the creature to come at you.
Unsummon(Shift+A) - Unsummons the pet.

Quite useless "mode". This one will make your pet disappear but you dont need to unsummon your pet in order to summon a new pet. The only use I would see for this skill is to unsummon your pet for a petless duel.. then again you can always set it on Stop-mode.
Order Attack(Shift+Q) - Orders your pet to attack the target you command it to attack.
First press the Shift+Q hotkey. Then doubleclick on the enemy you want it to attack and it will do so. Uses on this command are infinite. For an example you can send your pet in the middle of enemies drawing their attention and leaving you free to attack any of the monsters. You can also use it to take aggro off you, or to make it pull monsters. ***There is a bug with this mode. You can only order the pet to attack once and after that you have to press Shift+Q again for it to work***
Free(Shift+W) - The summoned creature will attack freely.
Activate this mode by pressing Shift+W, your summon will then proceed to attack anyone who damages you, who you damage and who damages the summon. There's many uses for this skill as well, i.e you hit some monster once and your summon will start hitting it grabbing aggro, and you can do it to as many monsters as you want. There's one downside to this mode though, sometimes when attacked by 2 enemies i.e archers your pet might just run in the middle of the monsters not being able to hit either one of them since it doesnt focus on one monster only.
3. Stats
I will leave DEX out because summoners have no use for that stat.
SPR - Spirit
-Increases your Mana Points. 1Spirit =1MP. Increases your magical damage dealing capacity.
-The most important statpoint of a Staff Summoner.
STR - Strenght
-Increases your physical damage dealing abilities.
-The most important statpoint of a Twin Sword Summoner.
HEAL - (Con)
-Increases your Health Points and your Shield.
-Heal should be the second most important statpoint of all Summoners.
3a. Adding Statpoints


Statpoints are very forgiving. Even if you miss one or two statpoints from some stat, it doesnt really matter, since you can add those missing points by leveling up.
Weapons require either SPR or STR + they have a level requirement. Staves require much more SPR than they require STR. Twin Swords require much more STR than SPR. My favorite style to add statpoints (Twin Sword Summoner) is to add statpoints to STR and HEAL throughout the level. And pump the SPR required for the next weapon at the last one or two levels.
Assuming Twin Swords: 4STR 1HEAL per level is probably enough if you do not plan to do much PvP. 3STR and 2HEAL is recommended if you plan to do alot of PvP. You can pump SPR at the last one or two levels to meet the weapons requirements.
Assuming Staves: 4SPR 1HEAL per level for PvE, 3SPR 2HEAL for more PvP orientated statbuild. Pump STR at the last possible level to meet the weapon requirements.
NOTE: There are many, many, many ways to play around with stats, this isnt the only right way, but it's secure and you most likely wont screw up your stats.
NOTE2: PUT ONLY AS MUCH STR/SPR AS THE WEAPON REQUIRES.
4. Skills 
I recommend you to choose Twin Swords in the beginning and start leveling up the Twin Sword side of the combat tree. In my opinion Twin Swords deal more damage, faster and tend to be easier in the beginning.
Twin Sword - Libido
Buy Twin Sword Mastery, Blade Spin. Upgrade these skills until you hit level 15. Buy Libido Mastery and Tarantula. Upgrade all four skills whenever possible. Buy Devil Swing and upgrade Twin Sword Mastery, Blade Spin and Tarantula as often as you can. When reaching level 34 do NOT upgrade your Tarantula anymore, since you will be getting a new pet at 36. Learn Evolt Shot, Spirit Dagger and Blood Bats when you acquire the appropriate level.
Your Blade Spin and Twin Mastery should be maxed out now. Upgrade Libido Mastery, Aldebaran and Devil Swing. Learn Blade Dance at level 52. Learn Poison Sword, upgrade your Twin Sword combat abilities and Libido abilities. Learn Tentator. Level up and upgrade your Libido and Twin Sword Combat abilities until you hit 150 and enjoy.
NOTE: If you want to do PvP at higher lvls you can reset your skills & stats and choose Staff which is considered superior in PvP compared to Twin Swords.
NOTE2: You can learn and upgrade Skin of the Foreign World if you want.
Staff - Beast


Learn Vicious Mastery, Vicious Thorn, Evolt Shot. Upgrade those skills. Learn Beast Mastery, Grewpain and Spirit Dagger (not sure if affected by SPR, if not leave at lvl 1.) Upgrade all of the previous skills. Learn Regulus, Blood Bats, Venom Light. Upgrade all of the previous skills except Grewpain. Learn Summon Ghost and Selaim. Upgrade all of the previous skills except Grewpain and Regulus. Level up and upgrade your Beast and Staff Combat abilities until you hit level 150. Y
NOTE: You can also PvP with this build if you've built up enough HEAL.
4a. Skill List
Libido/Beast
-Tarantula/Grewpain - lvl. 15
-Aldebaran/Regulus - lvl. 36
-Tentator/Selaime - lvl. 58
-Anathema/Bregon - lvl. 83
Cosmos
-Hell Burst - lvl. 87
-Vicious Mirror - lvl. 87
Combat
-Cross Hack - lvl. 0
-Vicious Mastery - lvl. 5
-Twin Mastery - lvl. 5
-Blade Spin - lvl. 7
-Evolt Shot - lvl. 7
-Vicious Stone(Thorns) - lvl. 12
-Spirit Dagger - lvl. 21
-Skin of the Foreign Realm - lvl. 30
-Devil Swing - lvl. 32
-Venom Light - lvl. 34
-Blood Bats - lvl. 41
-Summon Ghost - lvl. 52
-Blade Dance - lvl. 52
-Infected Earth - lvl. 74
-Poison Sword - lvl. 74
4b. Skill Descriptions 
* = Effectiveness raised by stats.
** = Effectiveness raised by upgrade
*** = Effectiveness raised by stats & upgrade.
(SPR/STR) = Which attribute increases the damage.
-Cross Hack(STR) - Hits your enemy two times. Deals weapon damage. (STR) ***
-Vicious Mastery - Increases your magic damage abilities and poison resistance. **
-Twin Mastery - Increases the attack ability of the Summoner. **
-Blade Spin(STR) - Deals weapon damage + some additional damage. ***
-Evolt Shot(SPR) - Shoots the target with a magical ranged attack. ***
-Vicious Thorns(SPR) - Deals damage and slows the enemy. ***
-Spirit Dagger(STR) - Shoots your opponent with a magical sword. (Damage based on STR)
-Skin of The Foreign Realm - When active all melee attacks made against you return a portion of damage back to the attacker. Damage grows when you upgrade the skill. ***Does not work VS ranged/magical attacks.***
-Devil Swing(STR) - Hits your target 7 times dealing weapon damage + some additional damage. ***
-Venom Light(SPR) - AOE Attack(?) shoots two Poison Spheres damaging nearby targets. ***
-Blood Bats(SPR) - Summons bats that deal damage to your enemy and return a portion of it as Health back to you. *** (BUG:DOES NOT DAMAGE THE ENEMY)
-Summon Ghost(SPR) - Summons spirits to attack enemies around the target(player?). ***
-Blade Dance(STR) - Spins your weapon around yourself dealing damage to all nearby enemies. ***
-Infected Earth(SPR) - Deals AOE Poison damage around the target or area intoxicating enemies. ***
-Poison Sword(STR) - Charges your weapon with poisonous energy and shoots the enemy 3 times. Affected by +poison damage gems and items. ***
-Hellburst(SPR) - Summons the messenger of Hell and deals damage 5 times. ***
-Vicious Mirror(STR) - Creates a mirror image of the caster attacking all enemies nearby 5 times. ***

 

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This article is about 12Sky Sacred Animal System Introduction. The detailed information is following:   Like other MMOs Twelve Sky allows players to have pets, this is called the Sacred Animal System. While nice to look at, the Sacred Animal System serves a bigger purpose by aiding players. Each animal can beneficially increase many different aspects of the character's stats. Pets provide not only a friendly companion, but a valuable member in your quest for power.   Godly Demon Bird Features: Increased Damage Once tamed, this animal remains loyal to you. It has the ability to increase your damage in a battle. At first it looks like a tiny kestrel but it changes its shape and improves its skills as it grows. Although it’s always faithful to you, it won’t be able to fight unless you feed it Heavenly Spirit Fruit. You can obtain Godly Demon Bird from all monsters.    Butterfly Spirit Features: Increased Defense Butterfly Spirit is a mysterious butterfly that has the sacred power to increase your defense in a battle. At first it looks like a tiny blue butterfly, but it changes its shape as it improves skills. Although it’s always faithful to you, it won’t be able to fight unless you feed it Heavenly Spirit Fruit. You can obtain Butterfly Spirit from all monsters.   Glowing Spirit Features: Increased HP + Survival Rate This sacred animal called Glowing Spirit has a unique shape and special abilities. It increases your HP and increases your chance of survival during a battle. At first it looks like a tiny skull, but it grows to have a strange shape. Unlike other sacred animals, you don’t have to feed Glowing Spirit to maintain its abilities. But like other sacred animals, it cannot pick up items or grow while it remains inactive. You can obtain Glowing Spirit from all monsters.   Enlightened Statue Features: Increased Damage + Defense + HP Enlightened Statue is said to react to the energy of the owner and it appears in the form of a statue around the owner. It has mysterious powers that enable the owner to have mighty power enough to shake the earth and sky, while also making the owner invincible. Enlightened Statue represents someone who was “enlightened slowly”. As the name suggests, only the enlightened people can control the sacred animal. It has some will power of its own, and becomes active by absorbing the spiritual energy of Heavenly Spirit Fruit.   Protection Diamond Features: Increased Defense + HP As its name suggests, Protection Diamond protects the owner. Protection Diamond can change its shape and color according to the owner’s energy level, and it is said that the owner of Protection Diamond can have a nearly indestructible body. Although it’s not a living creature, it still has to absorb the spiritual energy of Heavenly Spirit Fruit since it’s more like a spirit left by wise men.


Heavenly Dragon

Features: Increased Damage + Defense

Legend has it that this sacred animal is a descendant of the ancient Dragon King. It may look like it’s hard to tame, but it’s gentle by nature and faithful to its master. It is said that it has a strong ego and wisdom, and it always helps its master by giving advice on martial arts. Noble by nature, Heavenly Dragon is generally modest. However, unlike its ancestor, it’s not a perfect being and has to consume Heavenly Spirit Fruit to stay active. 


Bat Of Integrity

Features: Increased Damage + HP

Bat Of Integrity increases your damage and HP at the cost of Heavenly Spirit Fruit mixed with the blood of someone with powerful energy. People say that it’s as fast as wind, and the rumor has it that it acts as a spiritual medium for the God of Wind. That’s why martial artists started calling it Bat Of Integrity. Although it’s very faithful to its master, you still have to feed it Heavenly Spirit Fruit. It becomes unable to fight unless you feed it.

 

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